More About Me
This blog is sparse on writing; I blame it on doing and then also trying to life.
Here’s a 2021 list of excellent dumb things that describe or rhyme with what I am:
- Proponent of egoless individuality, awareness, interestedness
- Computer scientist chaotic-pensively converging to the ground truth
- Confidence comes from deconstruction, understanding, doing. Not surface level shortcuts.
- Engineer of feeling, soul, style
- Indie director in some circumstances
- Business-principles-aware but impatiently so
- 50-50 logic & feelings fuelled storyteller
- My DnD character has a ton of charisma and a lot of situational debuffs to it
- Comfortable with complexity & n-dimensional space
- CEO of wise, loving, and benign disruption
- Hyperawareness, hyperfocus, hyperplayfulness is the opposite of being comfortably numb to the signal.
- Protopian futures lover, bitter optimist.
Check my portfolio for some projects and game-y things.
Some words about what I encourage, do, or appreciate:
reason, humour, imagination, nerdiness, talent, equal poise, flexible mindset, exponentiality.
And Dunny krugs vs ego.
Here’s what I like in gamedev:
- clear but high-bandwidth input,
- juicy feedback / visuals,
- unique stimulus scapes,
- liberating mechanics,
- emergent multiplayer shenanigans,
- fanbase meta and/or para social engagement,
- new ideas / approaches.
- game feel. mouth feel. (taste)
Old list of vidya I like, for reference:
Valve stuff, | Kamyia stuff, | Shadow of the Colossus, | Psychonauts, | System Shock 2, | Gish, |
Carmack stuff, | Mirror’s edge, | Guilty Gear, | Smash, | Legacy of Kain, | Echochrome, |
Kojima stuff, | SureAI (eg Skywind) | Katamari Damacy, | Majora’s mask, | Thief 2, | N++ & Flat Heroes, |
Jonathan Blow, | Riot stuff, | Jet Set Radio, | Metroid, | Gang Beasts, | AVGN Adventures, |
Warren Spector, | Overwatch, | Beyond Good & Evil, | Jazz Jackrabbit, | Lethal League, | Skullgirls. |
Also, Titanfall 2, Watchdogs 2, Frog Fractions 2..
Here is a brief list of things I approve of:
- Making Business Personal
- Astronaut requirements == Job requirements
- John Cleese on Creativity
- Jonathan Blow on deep creativity
- Gabe Newell: Reflections of a video game maker
- John Carmack and SMU LYLE School of Engineering
- SIGGRAPH
- Octane Renderer for MRT light fields (VR)
- Art and Technology at Pixar
- Feng Zhu Design Cinema
- Ray Kurzweil
- Jennifer Doudna
- Super Best Friend Zaibatsu
You can notice me further at: