Click to Start. Use the arrow keys (← ↑ →) to navigate the character.
You can also double jump!
"The gaps in the bricks seem to change when you're not looking!"
ChangeLog:
__-__:\> lotsofstuffuntilnow...
13-09:\> You can now change direction when doubleJumping.
13-09:\> Game now pauses when website looses focus.
13-09:\> DisabledPropagation (preventedDefault) for arrow key events to stop browser's arrow scrolling.
17-09:\> Added "procedurally" (randomly) generated content and platforms.
17-09:\> Implemented a tile grid system (16x16px) and a very early-stage collision detection method (outputs to javascript console).
22-09:\> Finished the physics and the gravity and navigation system. Sort of.
23-09:\> Fixed most bugs.
23-09:\> Spent an hour photoshopping this ridiculous spritesheet animation for the character.
24-09:\> Added sprite animation.
24-09:\> Added a crude "Loading..." text. Very ugly. There should be a proper client check.
24-09:\> Whipped up a crab real quick. (BTW, the crab and the background image, are or originate from stock images.)
24-09:\> Made enemy move, along with it's tile hitbox. Fixed some platform generation bugs.
24-09:\> There's more stuff I wanna add/fix (like a camera that affords slight adjustments), but for now I am done with this. Seriously, I'm behind on those wretched readings.
I would very much still call this "game engine" a beta. Many things can be added and there most likely still are bugs. Protip: open up a javascript console to see some extra event responses.
It does work in Firefox on yor Android phone though. ;) (but it will probably be rendered by your CPU -> will be slow)